Indev 0.0.3 - Item and Chest Overhaul


Additions:

+ New Items:
- Harpy's Feather
- "Kick Me" Note
- Cheeseburger
- Lucky Banana
- Pirate's Coin

+ Added a kill counter and a data counter
+ Added a blast when the portal opens, helping to show its location
+ Added a health value on screen with text
+ Added character abilities, press SHIFT/[L1] to activate it
+ Added interaction, meaning to open chests you now press E/(X) on it
+ Added a crown floating above elites
+ Added data-credits, which are a currency you can use to open chests
+ Added an outline to chests when hovering over them

Changes:
- Item list in the HUD is longer
- Item icons all changed to suit their models
- Item icons have outlines showing their quality in the item list
- Enemy upwards knockback has been nerfed, meaning enemies will not knock you into the sky as much
- Removed auto-jumping
- The item pickup popup on the HUD has been changed to be more readable
- Changed the waves slightly
- Changed the way that multiple items stack. Multiple of the same item stack normally, however stats of different items multiply
- Updated weapon icons
- Level duration has been changed to 20 minutes to give you more time to get upgrades and items
- Base jump height has been heavily reduced
- Chests and certain level objects now spawn in random locations
- Improved the visuals of levelling up
- Changed item weights in chests, meaning rare items are rarer now
- Difficulty now scales per second, instead of per wave, meaning endless runs are technically possible with increasing enemy health and damage
- Enemy damage sound is much quieter
- Elites now scale with the run time, player's level and wave number
- All button prompts have been updated to be more consistent
- Its now easier to level up, requiring less XP per level than before

Fixes:
* Fixed a bug where the player could have negative health, health now has a minimum of 1hp
* The level theme loops a bit nicer now

Files

Indev 0.0.3.zip 336 MB
22 days ago

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