Indev 0.0.5


Additions:
+ You can enable the debug show difficulty setting which will show you the difficulty and any multipliers
+ Added a damage reduction stat
+ Added clearer item tiers in the logbook with different backgrounds for each tier
+ Added the Shrine Of Opportunity
+ Enemies now scale their speed over time
+ Added the golden enemy buff
+ Added a new weapon: Wisp's Essence
+ The map size has doubled, along with the amount of interactables
+ The mage enemy now shoots projectiles
+ Added a camera distance setting to adjust the distance of the camera
+ Added a couple new items

Changes:
- Enemies cannot spawn with debuffs until difficulty surpasses 1.1
- Pots now spawn more often
- Invincibility frames have been shortened
- Elites can now despawn
- Adjusted enemy spawn chances
- Player default health reduced from 150 to 100
- Logbook completion percentage now shows just a whole number
- Logbook icons have been made smaller
- Moved the camera out further
- The amount chests cost over time has been increased
- Elites no longer drop items
- Elites now drop double credits
- Enemy buffs are now component based
- The credit scaling over time has been changed to be more appropriate
- Player has been given a default health regen of 0.3
- Changed the "Kick Me" Note stats
- Health pickups have been made more clear by being resembled by a glowing heart
- Health pickups now also heal for 25% of your max health, making them viable late game

Fixes:
* Fixed a rounding bug where health could display as 0 if the health was less than 1, but greater than 0
* Fixed issues with the infused enemy explosions
* Fixed even more bugs with the weapon upgrade system
* Optimized some particle systems

Files

Indev 0.0.5.zip 344 MB
3 days ago

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