Indev 0.0.4 - Major Changes and Additions


Indev 0.0.4

Additions:
+ Added infused enemy type
+ Added the logbook which will show you all the items in the game, and which ones you've found
+ Added an item list to the inventory that will show a tooltip when hovering over them
+ Added a few seconds at the start of the level where enemies won't spawn
+ You now start with 15 credits
+ Added the critical strike chance stat
+ Added pots which you can smash to get credits or have a chance to get a health pickup

New Items:
+ Electric Guitar
+ Cigarettes

Changes:
- Removed the stat menu from the pause, results and death screen
- XP pickup sound has been removed due to annoyingness
- Removed the ping sound when your ability is fully charged
- Dash ability cooldown is reduced to 3 seconds
- Changed the way that difficulty scales, it is now exponential
- Removed the feature where weapons wait their turn to shoot, which can mess with cooldown reduction
- The key that presses down in-game buttons (in menus) has been changed from SPACE to ENTER
- Chests now cost a static value at the beginning, and change depending on the time and how many you've opened
- Elites now have more health
- Camera has been moved up
- Camera collision box has been made slightly larger to prevent clipping issues
- Items now no longer get affected by item pickup range increases
- Items also have the option of being picked up with E, as well as walking through them
- Changed the way that elites look compared to regular enemies
- Early waves have been made a little bit harder
- Changed the way elite health is calculated. It is now: baseHealth * (playerLVL / 10 + 1) * 20 * difficultyScaler
- Item outlines now glow and are thicker to make them stand out better
- Stat changes to several items
- The UI has been given another pass, making it look a little nicer
- Enemies dance around the player less and go in for attacks more often

Stat Changes:
- Energy drink - buff: 25% speed boost
- Lucky banana - buff: 20% xp gain
- "Kick Me" note - buff: 15% elite spawn chance
- Mechanical claws - buff: 15% damage
- Pirate coin - buff: 100% data from all sources
- Mega-Magnet - nerf: 125% pickup range
- Succulent meal - nerf: 10% cooldown reduction

Fixes:
* Fixed a bug with the alien steroids which caused them to allow negative health values
* Fixed other issues with stats not working as expected
* Negative stat stacks now diminish the more items you get
* Fixed a bug that caused weapons to reappear after they reached their max level
* Fixed the luck stat being broken
* Fixed a bug where settings and the game would not save
* Fixed a bug where anytime anything used the player level, it would return 0
* Fixed visual clipping with particle effects and transparent objects
* Fixed a bug where the player could interact with objects whilst being dead
* Fixed a bug where the player could use their ability whilst being dead
* Fixed a bug that caused the item pickup UI to stay, even if you're dead
* Fixed a bug where the credit counter would overlap with the kill counter at high numbers
* You can no longer stand sideways on trees
* Fixed the drop shadow distorting when standing on slopes

Files

Indev 0.0.4.zip 339 MB
5 days ago

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