Alpha 0.1.0
The game has finally been pushed into the alpha stage. We have most of the game's mechanics in, such as fighting bosses, collecting items, unlocking items and weapons, challenges, etc. Now its time for more content and polish.
Alpha 0.1.0
Additions:
+ Added the stat screen back to the pause menu
+ Added a new character: Clanker
+ Added one shot protection (you have one shot protection over 90% HP)
+ Added an official difficulty visual to the HUD
+ Added challenges which reward you with items, weapons and characters (some items/weapons/characters that were previously unlocked are now locked)
+ Added a weapons tab to the logbook
+ Added a boss you beat to get to the next stage
Major Gameplay Changes:
- All interactables on a stage remain the same price, but change upon going to a new stage
- Enemies scale a bit slower, but increase in difficulty a lot when going to a new stage
- Enemies now also scale a bit differently, for instance speed is no longer changed
- Enemies have an ambient level, and only increase in difficulty once they "level up" (indicated by a bell chime)
Changes:
- Knight is slower ever so slightly
- All character icons have been updated
- Volcanic essence projectiles explosion radius nerfed
- The health bar below the player will only appear when the health is less than the max
- Changed some things in the logbook
- The player HUD has been changed slightly
- Mage model and animations have been updated
- Portal material improved slightly
- Removed eternal mode (for now)
Fixes:
* Fixed a bug where some items would cause the text to break out the UI box when using long descriptions
* (Hopefully) fixed a bug where multiple UI elements would soft lock the game
* Fixed elites and some enemies not appearing out the ground properly, they used to look like they just popped into existence
* Fixed being able to get 46 rings of demise and instakilling all enemies
* Infamous tree chest has been removed
* Using an extra jump will return air control (fixes a bug with stomp and launch pads)
* Fixed a bug where picking up any item would give you a 10% stat boost on all linearly stacked items
* Fixed a bug where pirate coins would give you 4x gold from enemies instead of 2x
* Fixed a bug where enemies would have far more health than they should've
Files
Get Nocturnal Throne Pre-Alpha Demo
Nocturnal Throne Pre-Alpha Demo
Fight hordes of enemies, collect 100s of items and obliterate anything that crosses your path.
More posts
- Indev 0.1.142 days ago
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- Indev 0.0.7 - New Character54 days ago
- Indev 0.0.6 - The Weapon Overhaul55 days ago
- Indev 0.0.5b59 days ago
- Indev 0.0.559 days ago
- Indev 0.0.4b - Minor Update61 days ago
- Indev 0.0.4 - Major Changes and Additions62 days ago
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