Update 0.0.7
Version 0.0.7
Additions:
+ Added Hexes and Hex Runes, special abilities that can be activated with F, costs mana
+ Added the mana bar, deal damage to gain mana, the more damage the more mana you restore
+ Added the parry hex, parrying will reflect enemy projectiles, enemy projectiles then explode and deal more damage, mana is fully restored on a successful parry
+ Added turrets that fire projectiles in a straight line, they are the same as enemy projectiles and can damage enemies
+ Added a skip intro button for playtesters who do not wish to see the intro for every new update
+ Level environments are now textured
General Changes:
- Nightmare mode now has a popup warning about the intense difficulty
- Level 2 has been moved to level 3, and the new level 2 introduces the Hex Runes
- Main menu level changed
- Removed the jump academy
- Level 1 = Lava room has been changed
Enemy Changes:
- Caster AI has been changed, they will now prefer to be further away
- Increased brute's projectile spread
- Enemy's have larger hitboxes
- Reduced enemy projectile speed slightly on standard difficulty
- Caster AI has been changed so that if they don't have LOS to the player and attempt to attack, they will move first
Weapon Changes:
- Decreased revolver's fire rate
- Shotgun's grenade's speed has been reduced to make it easier to shoot
- Hitscan weapons have a grace radius, meaning that it is no longer a single line, and instead checks around a certain radius to see if there's an enemy near to your crosshair
Fixes:
* Fixed an odd bug where sometimes trigger boxes would not trigger
* Fixed a bug where enemies taking fire damage would cause the screen to shake
* Fixed many lighting bugs
Files
Get Blitz and Pieces Pre-Alpha Demo
Blitz and Pieces Pre-Alpha Demo
The temporary itch.io page for my game. Early demo's released here.
Status | In development |
Author | Goutrial |
Genre | Shooter |
Tags | 3D, 3D Platformer, boomer-shooter, First-Person, first-person-shooter, FPS, fps-platformer, Retro |
More posts
- Update 0.0.9b40 days ago
- Update 0.0.941 days ago
- Update 0.0.881 days ago
- Update 0.0.5Aug 13, 2024
- Update 0.0.4Aug 09, 2024
- Update 0.0.3Aug 06, 2024
- Update 0.0.2Aug 05, 2024
- Using Symbols to Convey InformationJul 31, 2024
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