Update 0.0.5
Update 0.0.5
Added:
+Overhauled a few of the menus, making the buttons appear differently
+Buttons will flash red when you press them, giving more UX feedback
+Added a basic enemy
+Added a blood system
+Added blood particles that change their properties based on the damage applied. These parameters are changed
- Speed of particles: affected by damage dealt
- Amount of particles: based on damage dealt. Then has these multipliers:
- Projectile/Hitscan = x1
- Explosion = x2
- Crush/Fall = x3
+Added blood decals. Blood decals have their properties changed based on damage dealt. These parameters are changed:
- Amount of decals: based on damage dealt
- Distance of decals: based on damage dealt
+Added explosive damage fall off based on the total size of the explosion, with the outer radius being 0 damage.
+Added more settings dividers in the different sections to help with finding a specific setting
+Added new crosshair styles, available in the crosshair editor
+Added a new background blur to the pause menu
+Added a new menu for when you click play game, you will have a choice between the jump academy, old demo level and story levels
+Added the jump academy, an open level where you can practice your movement tech (currently only has a lobby area and 2 secrets)
+Explosions now create light
+Doors can be locked
+Doors can open automatically for the player instead of always staying open
+Made the logo in the main menu 3D
+Menu logo now bobs back and forth
+Added new double barrel shotgun weapon
+Added new screenshake amount setting to the settings
+Weapons now have animations instead of being static
+Added a new destructible wall
Changed:
*Removed the ledge climb mechanic
*Changed max amount of wall jumps from 2 to 3
*Changed the way the wall jump works, it now redirects you more from the angle of the wall
*Fixed a bug where check boxes would appear slightly darker than they should
*Affirmation menus have been simplified with clearer buttons
*The way explosive damage deals damage has been changed, line of sight from explosion to target must be valid
*Fixed a bug where explosions would sometimes not damage every target within range
*Reduced the amount of air control the player has
*Blood decals changed to be flat planes instead of actual decals to save on performance speed
*Weapon material has been updated to a more advanced version with better wall clipping fixes
*Fixed a bug where making your weapon left handed would break the weapon's model, turning it inside out
*Settings screen font has been changed to "Pixel Operator"
*Crosshair colour values changed from 0 to 1, to 0 to 255 to make it clearer
*Disabling hints has been moved to the extra menu
*Added a few extra details to the main menu
*The quit menu cross button's texture has been changed to a more fitting one
*Secret collectables have been changed to be a tesseract looking object
*The door object has been reprogrammed and is a lot more reliable now
*The model for secret collectables has changed
Subtractions:
-The grappling hook has been moved further back into the game and is no longer accessible
Files
Get Blitz and Pieces Pre-Alpha Demo
Blitz and Pieces Pre-Alpha Demo
The temporary itch.io page for my game. Early demo's released here.
Status | In development |
Author | Goutrial |
Genre | Shooter |
Tags | 3D, 3D Platformer, boomer-shooter, First-Person, first-person-shooter, FPS, fps-platformer, Retro |
More posts
- Update 0.0.9b44 days ago
- Update 0.0.945 days ago
- Update 0.0.884 days ago
- Update 0.0.793 days ago
- Update 0.0.4Aug 09, 2024
- Update 0.0.3Aug 06, 2024
- Update 0.0.2Aug 05, 2024
- Using Symbols to Convey InformationJul 31, 2024
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